Holy Bacchus
Conversation Conqueror
- Dec 13, 2018
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Indeed, we do.Obviously we'll all have different preferences, but I think we need some sort of objective guidelines to try to compare choice between the games. That will probably have to wait until both games are complete, so it could be a while.
Plus I find the "logic" rather dubious much of the time. The ship's computer is smart enough to handle distributing orders on the death of a soldier, but still sends those orders to civilians outside the chain of command? Soldiers need to take birth control pills, rather than having dedicated implants?
Thanks!With Neutral affinity, you miss out on the following scenes:
Any other scenes you miss are based on relationship choices.
- Ep 4 Jill (CHICK)
- Ep 6 Sarah (DIK)
- Ep 6 Quinn (DIK)
- Ep 6 Quinn [DnG] (DIK)
- Ep 6 Riona [DnG] (DIK)
- Ep 6 Camila [DnG] (DIK)
- Ep 6 Jade [DnG] (DIK)
- Ep 6 Cathy [DnG] (DIK)
- Ep 6 Melanie and Sarah [DnG] (DIK)
Dungeons and GremlinsThanks!
What does DnG mean?
Dungeons and Gremlins. It's the BaDIK version of Dungeons and Dragons so all those all scenes are just fantasies in the MC's own head.Thanks!
What does DnG mean?
You explained how the game is designed much better than I could, then again I've only recently started playing and have barely scratched the surface of choices.Indeed, we do.And no, I don't believe every minor variation count as a path in Heavy Five. There are tons of those. It is said there are over 80 paths by the end of Chapter Three. If you asked me to list them, I couldn't because a lot of those paths will only become apparent as the game progresses. I can count about 30 now that I know either lead (or will lead) to different scenes. Thing is, it's a very much unlinear game, with paths weaving around several story/character arcs connecting and disconnecting at different places. At any given point you are not on one path but on a number of them. And this number and their composition changes with nearly every choice.
Now, I'm at a disadvantage that the last time I played BaDIK was a year and a half ago, so remembering minor variations is difficult, and I can't go into detailed comparisons, but what I can say is they didn't leave lasting impression. A lot of the choices were of the simple "chase this girl/don't chase this girl" variety (which is the most basic a game should offer). I strongly disliked the DIK/CHICK system because it forces you to play either "good" or "evil" character. As I recall staying "neutral" was very unsatisfying, as the content was aimed at one or the other. I might remember wrongly, but didn't being neutral often mean only a single option available in a minor choice - so no choice at all?
Are there many choices that have major impact on the story by now?
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Yes, it's a lot about the details. It's a game where it's rewarding to use your head. I bet that if you find something illogical you probably missed them. That is not a fault of the game though.![]()
It's really hard to answer that question in a useful manner without getting into obnoxious detail. I would say yes, but what exactly is "major?" (Potential spoilers for BaDIK follow, of course.)Indeed, we do.And no, I don't believe every minor variation count as a path in Heavy Five. There are tons of those. It is said there are over 80 paths by the end of Chapter Three. If you asked me to list them, I couldn't because a lot of those paths will only become apparent as the game progresses. I can count about 30 now that I know either lead (or will lead) to different scenes. Thing is, it's a very much unlinear game, with paths weaving around several story/character arcs connecting and disconnecting at different places. At any given point you are not on one path but on a number of them. And this number and their composition changes with nearly every choice.
Now, I'm at a disadvantage that the last time I played BaDIK was a year and a half ago, so remembering minor variations is difficult, and I can't go into detailed comparisons, but what I can say is they didn't leave lasting impression. A lot of the choices were of the simple "chase this girl/don't chase this girl" variety (which is the most basic a game should offer). I strongly disliked the DIK/CHICK system because it forces you to play either "good" or "evil" character. As I recall staying "neutral" was very unsatisfying, as the content was aimed at one or the other. I might remember wrongly, but didn't being neutral often mean only a single option available in a minor choice - so no choice at all?
Are there many choices that have major impact on the story by now?
This is what I get for commenting after not playing the game for a few months. I don't want to go wildly off topic, but to answer...You don't have permission to view the spoiler content. Log in or register now.
Yes, it's a lot about the details. It's a game where it's rewarding to use your head. I bet that if you find something illogical you probably missed them. That is not a fault of the game though.![]()
Same here, it's mostly/actually the only pretext to really interact with the Nerds, who still underused, maybe some plots coming, as the Quinn interaction with Sally shows.I don't think DnG is going to go away. Maybe not in seven but I feel certain it's going to show up again.
What? are u playing it on steam? but I do not understand how it appears in your discord. Or try desactivating your game activity in discord or go offline, you can still talk and receive messagesGuys is there a way to blacklist this game from showing on my Discord? I like having my game activity showing up however I was playing this and my friend asked me what was I playing. I died on the inside a bit.
I think this story has plenty of breath, maybe even hot air. When the dev can go 5 or 6 months between updates, many players have no patience for filler.Same here, it's mostly/actually the only pretext to really interact with the Nerds, who still underused, maybe some plots coming, as the Quinn interaction with Sally shows.
But as me I liked that DnG piece, it's was nicely done, gather all characters together it was fresh and fun to play.
I like any additional gameplay elements.
I understand some who disliked it but I think that is because we play the game as episodic and always want to know more, further looked at it as a whole complete game that bit will be a nice pace pausing episode imo.
Like in any series, you need some build-up/filler/slowdown episode to better deliver something bigger or like in Electro music with a transition part before a big drop.
You can't always go full speed forward, it would be exhausting, a story need to breath.
Hey there,Guys is there a way to blacklist this game from showing on my Discord? I like having my game activity showing up however I was playing this and my friend asked me what was I playing. I died on the inside a bit.
Do not hide the reality your friends will see you are playing a porn game so what?Guys is there a way to blacklist this game from showing on my Discord? I like having my game activity showing up however I was playing this and my friend asked me what was I playing. I died on the inside a bit.
By "major" I'd call a choice that significantly alters MC's experience in a given episode(s) or that has significant consequences later.It's really hard to answer that question in a useful manner without getting into obnoxious detail. I would say yes, but what exactly is "major?" (Potential spoilers for BaDIK follow, of course.)
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Incognito at its finest. Same here, don't need them to know my secretsDo not hide the reality your friends will see you are playing a porn game so what?
And if they know it is a porn game, it is because they are playing it too
I imagine that some or many enter this page in incognito modeIncognito at its finest. Same here, don't need them to know my secrets
I have plenty of people that notice what I am doing on Discord.
When they are interested, they will google it. Trust me. And especially with a game called "Being a DIK".
Can't blame them, I would as well if I just happened to notice.
Well, not to that extent for me.I imagine that some or many enter this page in incognito mode
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Episode 4 is the only case of flagrant parallel routes through the same context. But that's starting to change and it's a bit more complicated in other cases depending on how you look at it.By "major" I'd call a choice that significantly alters MC's experience in a given episode(s) or that has significant consequences later.
Thank you for the summary. It's certainly more than I remember, so I take that positively. What I also gather is that these events follow in a line, correct? There are variations that can cause scenes to trigger, vary a bit, or not, but the sequence is almost always the same?
You only get a branching choice that leads to different events happening at the same time once in Episode 4? Or it's just an example?
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